Goal: Re-imagine an area of an already existing level
Team Size: 1
Development time: 3 Days
I enjoy this map a lot and I wanted to explore what it B site would be like if there was an additional point of entry for attackers.
The hall adds an additional point of entry from B Main to B Site. The other points of entry to this site are from Defenders spawn and through Mid. This hall adds to the main gameplay theme of Breeze in long lines of sight that can be held with a sniper rifle.
Current layout of B Site
My revision, layout made by Mobalytics.gg and modified.
Graybox from a birds eye view of the B Hall addition
New Opportunities for Attackers
Attackers gain more angles to pressure Defenders and new angles for post plant
Attackers are able to easily split push a site rather than rush through one area.
Risks for Attackers
If Attackers don’t control B Hall, Defenders can flank through it and hit B Main.
Pushing only through Halls can funnel the team, leading to either a fast site take or a quick round loss.
Importance of Utility
Smokes are essential for a successful push to block lines of sights.
Well-placed smokes at B Wall and B Back increase chances of taking the site.
Attackers send 3 Hall and 2 Main. Defenders have 2 on site watching both entry points.
Risk vs. Reward of B Hall for Defenders
Ignoring B Hall could lead to a quick B Site takeover and potentially a lost round or game
Holding B Hall correctly can result in early picks and valuable intel on Attacker positions.
Typical B Site Setup
With 2 Defenders on B, one often plays around Pillar, the other near Wall.
Sage is often chosen, using her wall to block the main B entrance.
The addition of B Hall forces Attackers to react differently to a Sage wall, since they can rotate through the new window to B Hall.
Shifts in Defensive Positioning
The Pillar player may reposition further back on site.
This new position leverages a long sightline from the back of B Site through B Hall
However, this angle can be countered if smoked off by Attackers.
Flanking and Lurking Opportunities
A coordinated team might call out Attacker presence in Mid.
A B Site Defender could then lurk up B Hall for a flank onto Mid.
Alternatively, they could hold Hall and watch through the window into B Elbow.
Attackers send 2 Hall ,2 Main, and 1 to watch a rotation through mid.
Attackers send 2 Hall, 1 Main, and 2 through mid. Well placed smokes allow the attackers to bypass the Defender watching mid. Defenders have sent 3 people to watch B site.
The closure of A Hall in the current version of Breeze could lead to B Hall being a successful implementation. On the new Breeze released in Episode 7 Act 2 there are two ways for Attackers to approach each site. One through both A and B main, and one through Mid to each site. I feel that the changes that have been made take away from the personality of Breeze which was long lines of sight. While long lines of sight still exist as you are able to see down A Hall, there isn't much incentive for Attackers to go into A Hall as they'd be giving information away with no real gain.
So why add B Hall? To give more options to the attackers and move some the player that would have been watching A Hall to B Hall. Does that mean 3 Defenders holding B Site while 1 holds Mid Nest and 1 holds A Site? Yes, I think that could be a legitimate strategy. The new B Hall defender could sit waiting at the entrance to B Hall and once the spawn wall goes down, push into the small cubby area. Without the addition of B Halls defenders might just be too strong on Breeze as there is one less area (A Hall) that they have to worry about.
As a Killjoy main, setting a turret to look down B Hall and throwing a few swarm grenades down around the entrance to both Main and B Hall would be a potential set up. Sage would still be a valuable pick as she could wall off Main or Hall. Her slowing orbs could be extremely useful in slowing down Attackers in Hall as it's fairly narrow. If I were an Attacker I might leave B site as it might be more heavily guarded in favor of A, this is only if we have enough information to see that the Defenders have sent 3 B.
Overall this was a fun exploration of where the Breeze map could go. I learned a lot along the way with player position and lines of sight. Here are a few more renders of the graybox just for fun. Enjoy!
Here you can clearly see the two windows and the way a player could get into the right window.
This is the B Hall viewing window. Potential Defenders lurking up would have this view.
Rotating B from Mid you would be able to see into the cubby in B Hall.